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Implementation of character movement
Guess who’s back? MOMFUS! (forced applause!) I return with another dev diary oriented to the technical part of the sprite in PROJECT NN. In the previous post (you can read it HERE) I was telling the possible camera angles and their implications in the type of movement...character movement and camera
Hello again! Momfus here with another entry of this dev diary about our game called Project NN. In our last article we talked about why we choose Game Maker Studio 2 as the engine to develope this game and we also describe its strengths and weaknesses. If you...Why we chose game maker
Hello! Momfus here with the second Project NN Dev Diary. I’m the main programmer of Crios Devs, and if you don’t know much about our new game, you can read our previous post here.In this second chapter I want to talk to you about a very controversial topic and...¡Welcome!
Welcome to Project NN’s first dev diary! Surely you’ll ask yourself: What is all this about? First I will start introducing myself: I am Momfus, main programmer and game designer of Crios Devs. I’ll be the one to give you a technical explanation about the rules...Immerse in Debank’s crypto platform, delivering cutting-edge insights into the market. Analyze data, track assets, and make informed decisions effortlessly with Debank rabby wallet phantom wallet martianwallet login